Learn how to create a sound designer resume that hiring managers will love. This guide breaks down 3 sound designer resume samples and explains how to write every section, from your summary to your skills. You'll also get expert tips on highlighting your audio engineering experience. Use these examples and advice to build a resume that gets you hired.
Having a strong resume is important for any sound designer trying to get hired. Your resume is often the first thing employers will see, so it needs to make a great impression and show off your skills and experience in the best way possible.
But knowing how to put together a sound designer resume that stands out isn't always easy. What should you include? How should you organize it? What kind of language should you use to talk about your work and abilities?
In this article, we'll break down the key parts of a successful sound designer resume. We'll go over what details to include, how to highlight your strongest qualities, and how to make your resume look professional. You'll also find three examples of real sound designer resumes to give you ideas and inspiration for your own.
By the end, you'll have all the info you need to create a sound designer resume that grabs the attention of potential employers and helps you land interviews. Let's get started!
Common Responsibilities Listed on Sound Designer Resumes
Creating and designing sound effects, ambiences, and soundscapes for various media projects
Recording, editing, and mixing audio using digital audio workstations (DAWs) and other software
Collaborating with directors, producers, and other team members to understand project requirements and creative vision
Developing and implementing sound design concepts that enhance the overall narrative and emotional impact of the project
Conducting field recordings and capturing high-quality audio samples for use in sound design
Designing and creating custom sound libraries and organizing sound assets for efficient retrieval
Synchronizing sound effects, dialogue, and music to picture, ensuring precise timing and alignment
Mixing and mastering audio tracks to achieve optimal balance, clarity, and impact
Troubleshooting and resolving audio technical issues, ensuring high-quality audio output
Staying up-to-date with the latest sound design techniques, technologies, and industry trends
Mentoring and supervising junior sound designers and audio technicians
Participating in creative meetings and presenting sound design ideas and concepts to clients and team members
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How to write a Resume Summary
Distance often lends perspective. Sometimes, we need a bird's-eye-view to fully appreciate or understand the essence of something. Consider this when contemplating the importance of a summary or objective section in your resume.
This is especially pertinent if you're a Sound Designer. Your resume is a symphony of your skills, experiences, and qualifications: it's a harmonious arrangement that tells a narrative about who you are and what you bring to the table. But how do you clue someone into what this symphony means, without them having to listen to the whole piece?
Enter: The Summary/Objective Section
Like an overture to a symphony, the summary/objective section sets the tone for the rest of your resume. This section needs to be engaging, but also functional — a succinct and meaningful snippet of what's to unfold.
Understanding the Purpose
So, why should you include a summary/objective section? The answer comes down to a simple concept: value. This section serves as a signpost, guiding readers (potential employers or recruiters) to understand your unique value proposition. In an age where attention spans are limited, this quick snapshot of you may very well decide the fate of your application.
Making it Unique
As a Sound Designer, providing an outline of your specifics — your expertise, focus, what you're known for, even your approach — is advisable. It's an indication of what you offer, without divulging into minutiae details. It's crucial to be authentic and specific, not generic. Using industry-relevant keywords can support your case, but avoid technical jargon that may cause the reader to get lost in translation.
Adding a Touch of Personality
Expressing your passion, enthusiasm, or even vision can evoke emotional resonance with the reader. The authenticity of expressing your dedication to sound design can go a long way; it demonstrates not just your skill as a professional, but your identity as an individual.
Craft with Care
Effort and thoughtfulness are necessary. Every word should be chosen deliberately, with relevancy and precision. Remember, this isn't the place for extensive details — that's the rest of your resume's job. But it absolutely is the place for the most essential, distilled elements of your professional journey as a Sound Designer.
And to this end, less is often more. The summary/objective section serves as an appetizer before the main course, so keep it concise to ensure the reader is tempted and not overwhelmed.
Always remember, you are not selling, but instead, letting the music — or in this case, your professional summary — do the speaking. Done right, readers will want to delve deeper into the crescendo: the body of your resume.
Strong Summaries
A professional sound designer with a decade of experience in creating compelling audio landscapes for various media forms including film, television, and video games. Adept at sketching, designing, and implementing designs into final products showcasing creative and technical abilities.
Award-winning sound designer, specialized in music production and sound editing for commercial ads. Proven record of enhancing audio-visual experiences using advanced tools and software, driven by a keen ear for sound and passion for storytelling.
Experienced sound designer proficient in creating immersive sonic landscapes for theatre productions. Excellent knowledge of audio editing software and audio recording. Known for meticulousness and dedication to creating perfect sounds for every project.
Sound designer with a strong musical background and a significant understanding of both acoustic and electronic music. Demonstrates a unique ability to blend sound design with composition while maintaining the emotional intent of a project.
Seasoned sound designer with expertise in developing high-quality soundscapes for acclaimed films and TV shows. Skilled in using a wide range of professional equipment and software. Known for a keen attention to detail and a creative approach.
Why these are strong?
These examples of summary sections for a Sound Designer are good examples as they highlight crucial aspects including experience, skillset, and key achievements. The examples also mention the applicant's understanding of the technology and software used in sound designing, and where they have prior experience. Mentioning specific projects or media forms, such as films, TV shows, games, or theatre productions, to show their range of expertise and adaptability. Also, these examples focus on unique qualities such as blending sound design with composition and maintaining the emotional intent, which could be major selling points to potential employers.
Weak Summaries
Summary: Just really love sound and have done some work with it. Want to make sounds for video games and movies. Have done some freelance stuff too.
Summary: Been messing around with sounds for a good while now. I think I'm pretty good at it! Who knew sounds could be so exciting?
Summary: Sound designer with a bit of experience. Always loved music and thought, why not sounds too? Looking for my next great job.
Summary: Really passionate about sound design. Might not have all the experiences yet but willing to learn. Good at GarageBand.
Why these are weak?
While these summaries are not completely absurd, they are poor examples of a sound designer's resume summary for several reasons. Firstly, they lack concrete information about their professional experience and qualifications in the field of sound design. Using vague and informal phrases like 'Been messing around with sounds', 'Have done some freelance stuff', 'Might not have all experiences yet', fails to give a potential employer a clear understanding of the candidate's skills.
Secondly, they lack professionalism. Summaries should be crafted with a formal tone and should incorporate industry-specific keywords and jargon to show the candidate's understanding and active participation in their field. These examples are casual and verges on unprofessional, which can turn off potential employers.
Lastly, the summaries do not assert the unique capabilities or advantages the candidate would bring to a prospective employer. They're quite generic and do not differentiate the candidate from others. A good resume summary should serve as your 'elevator pitch' and highlight your unique abilities and achievements.
Showcase your Work Experience
A job applicant's work experience can be likened to a story written on a blank stream. It speaks volumes about the individual and gives potential employers an intimate look into the applicant's past roles, responsibilities, and achievements. In particular, for roles like a Sound Designer where experience and practical skills bear significant weight, the work experience section of your resume becomes a window that - if utilized correctly - can brilliantly reflect your capabilities.
Understanding The 'Why?'
Before diving into the 'how', it's essential to address the 'why'. The work experience section tells potential employers what kind of work you've done, who with, and how successful you were. It's like providing verifiable evidence of your capabilities. This can help establish your expertise in the field, add to your authority, and earn the trust of hiring managers. On your part, it's a carefully constructed narrative, curated to not just remember the past, but shape the future. In simpler terms, it's an opportunity to showcase your strengths and capabilities.
Careful Selection Matters
Think of your work experience section as a series of snapshots: each item should tell a satisfying story that stands on its own, while contributing to the larger narrative of your career path. Strive to include experiences that highlight your abilities as a sound designer, demonstrate you as a team player, and emphasize your commitment to projects.
Expert Tip
Quantify your achievements and impact in each role using specific metrics, percentages, and numbers to provide concrete evidence of your value and make your work experience section stand out to potential employers.
Verb Usage: Show, Not Just Tell
Use active verbs to start each bullet point. Verbs such as 'developed', 'integrated', 'managed', or 'led' allow you to show your abilities in action. This can also help to keep the language simple and readable and to emphasize your achievements and responsibilities.
Quantifying Achievements
Hard numbers often give a clearer picture of your accomplishments. Let's say you were responsible for mixing and mastering audio for a variety of productions. Instead of merely stating this fact, you might say something like, "Efficiently mixed and mastered the audio of 12 individual productions, substantially improving their final quality." Try to be as accurate as possible - approximations can distort your achievements.
Updating Regularly
Like your skills and capabilities, this section is ever-evolving. Keep it updated with your most recent experiences - whether that's a new role, some freelance work, or a major achievement. Doing so means that your resume is always ready to go, showcasing the most relevant and up-to-date version of yourself.
Remembrance, remember, your resume is a bridge between you and a potential employer. The way you document your work experience, could be the difference that steers the employer's decision in your favor. While there isn't a one-size-fits-all answer, these strategies could greatly enhance the way you present your work history. Keep it simple. Keep it accurate. Keep it powerful.
Note: Be careful with the use of heavy jargon and acronyms within this section - the key is always clarity and readability. Make certain that your work experience section aligns to the job you are applying to and is written in a style that appetizes the reader's expectation, fostering reliability and trustworthiness.
Strong Experiences
Designed and created sound for over 100 video games, including AAA titles and indie games.
Led a team of sound designers for a major Hollywood film, which received positive reviews for its sound design.
Successfully mixed and mastered sound for a variety of genres, including rock, pop, EDM, and jazz.
Introduced innovative sound design techniques that improved the overall fidelity and quality of the final product.
Trained and mentored younger sound designers, fostering a culture of continuous improvement and learning.
Why these are strong?
These examples are good practice because they showcase a wide range of the Sound Designer's skills, experience, and contributions. They use specific numbers and details to demonstrate impact, highlight notable successes, and underscore the applicant's ability to work in a team and mentor others. These bullet points are effectively organized and concise, while still providing a comprehensive view of the applicant's experience and qualifications.
Weak Experiences
- Designed many sounds.
- Did audio stuff.
- I was responsible for stuff.
- Made noises for games.
- Used editing software.
Why these are weak?
These examples lack specificity, fail to include measurable achievements and widely employ colloquial language, reducing the professionalism of the content. Example 1 is too broad and lacks detail on the type of sounds designed or the purpose behind them. Example 2 is very vague, it does not provide any information on what the 'audio stuff' encompasses. Example 3 utilizes a casual tone 'stuff' that is inappropriate for a formal document like a resume. Example 4 is again vague and it lacks detail on which games, how many and what was the impact. Example 5 only mentions a tool used, but it doesn't elaborate on how it was utilized, on what projects and the resultant success. A good practice would be to provide specific, measurable details about your tasks, projects, tools used and impactful results within your role.
Skills, Keywords & ATS Tips
Sound designing is a role that requires both hard and soft skills. The strength of your skills can influence how prospective employers perceive your potential in the audio industry.
Hard Skills for a Sound Designer
Hard skills refer to the knowledge and abilities you acquire through education or specific training. In your case, these might include sound editing, sound mixing, and sound effect creation. The proficiency in using sound editing software like Pro Tools, Ableton Live, and Adobe Audition also fall under this category. These are the skills that showcase your technical knowledge in sound designing and make you competent for the job.
Soft Skills for a Sound Designer
On the other hand, soft skills are personality traits and behaviors. For a sound designer, these skills can be effective communication, teamwork, creative thinking, and problem-solving. These soft skills show your character and how you handle the various challenges that come your way. Although it is the hard skills that qualify you for the job, it is your soft skills which define you as a good or bad team player, a problem solver, or a communicator.
Connection between Keywords, ATS and Skills
Keywords are words that employers look for in resumes to decide whether you are a fit for the job or not. Applicant Tracking Systems (ATS) are software used by companies to scan resumes and select only those that match job description keywords. If your resume has those keywords, the ATS marks your resume as a good fit. For skills, this means if a job posting mentions "sound mixing," and your skills section mentions "sound mixing," then the ATS sees you as a possible fit.
You have to get the balance right. Too many keywords might make your resume look like it's trying hard to fit. Not enough keywords could result in the ATS ignoring your resume. Review the job listing, identify the hard and soft skills it requires, and mention those in your skills section. This will increase your chances of your resume being shortlisted.
Remember, each job role requires a different set of skills. Having a complete arsenal of both hard and soft skills, and knowing how to present them in your resume can make you a strong contender for a sound designer role. Matching your skills with the job description and using appropriate keywords can create a connection between you and that job role.
Top Hard & Soft Skills for Full Stack Developers
Hard Skills
Sound Editing
Studio Recording
Audio Mixing
Pro Tools
Sound Design
Acoustics
Music Production
Audio Post Production
Field Recording
Sound Effects
Music Theory
Audio Engineering
Live Sound
Mastering
Audio Software
Sound Synthesis
Foley Artistry
Dialogue Editing
Audio Processing
Game Audio
Soft Skills
Creativity
Attention to Detail
Teamwork
Problem Solving
Patience
Time Management
Communication
Critical Thinking
Adaptability
Organization
Reliability
Decision Making
Listening
Feedback Acceptance
Eagerness to Learn
Resilience
Self-Motivation
Positive Attitude
Focus
Stress Management
Top Action Verbs
Use action verbs to highlight achievements and responsibilities on your resume.
Designing
Editing
Mixing
Recording
Producing
Processing
Mastering
Collaborating
Improving
Conceptualizing
Coordinating
Analyzing
Developing
Executing
Creating
Optimizing
Implementing
Balancing
Innovating
Enhancing
Organizing
Deciphering
Synthesizing
Refining
Visualizing
Directing
Negotiating
Evaluating
Experimenting
Managing
Education & Certifications
When crafting your resume as a Sound Designer, it's essential to properly highlight your education and certifications. Start by including an 'Education' section towards the end of your resume. List your qualifications starting from the most recent one. Include the university or institution name, degree or certificate received, and graduation date. If you have industry-specific certifications, note them down in a 'Certifications' section to showcase your specialized skills. Remember, the key is to make it concise and easily comprehensible to the audience.
Some of the most important certifications for Sound Designers
Offers certification in using FMOD Studio, an audio middleware solution for video games and interactive applications.
Resume FAQs for Sound Designers
question
What is the best resume format for a sound designer?
Answer
The best resume format for a sound designer is a combination (hybrid) resume that highlights both your technical skills and relevant work experience. This format allows you to showcase your abilities and achievements in a clear and concise manner.
question
How long should a sound designer's resume be?
Answer
A sound designer's resume should typically be one to two pages long. If you have less than 10 years of experience, aim for a one-page resume. For those with more extensive experience, a two-page resume is acceptable. Focus on including the most relevant information and projects that demonstrate your skills and expertise.
question
What are the most important skills to include on a sound designer resume?
Answer
When creating your sound designer resume, focus on highlighting your technical skills, such as proficiency in audio software (e.g., Pro Tools, Logic Pro, Ableton Live), sound editing, mixing, and recording. Additionally, emphasize your creative skills, attention to detail, and ability to collaborate with others on projects.
question
How can I make my sound designer resume stand out?
Answer
To make your sound designer resume stand out, include a strong portfolio of your best work, showcasing a diverse range of projects. Tailor your resume to the specific job description and company, highlighting relevant skills and experiences. Use industry-specific keywords and quantify your achievements whenever possible.
question
Should I include a summary or objective statement on my sound designer resume?
Answer
While objective statements are no longer common, a well-crafted summary statement can be beneficial for a sound designer resume. Use this section to briefly highlight your most relevant skills, experiences, and career goals, tailoring it to the specific position you are applying for.
question
What are some common mistakes to avoid when writing a sound designer resume?
Answer
Some common mistakes to avoid when writing a sound designer resume include: using a generic or outdated resume template, failing to tailor your resume to the specific job, including irrelevant information or skills, and neglecting to proofread for errors. Additionally, be sure to include a link to your online portfolio or work samples to support your resume.
Sound Designer Resume Example
As a Sound Designer, you are responsible for creating and manipulating audio elements to shape the auditory experience of various media projects, including films, video games, advertisements, and live performances. Your tasks involve recording, editing, and mixing sounds to produce realistic effects, ambiance, and seamless soundtracks that enhance the visual narratives.
When crafting a resume for a Sound Designer role, highlight your proficiency with industry-standard audio editing software like Pro Tools, Audition, or REAPER. Showcase your technical skills in recording, mixing, and mastering audio, as well as your creative ability to design immersive soundscapes. Provide specific examples of successful projects you've worked on, detailing your contributions to the audio design. Include a link to an online portfolio showcasing your best sound design work to demonstrate your expertise.
Yvonne Foster
yvonne.foster@example.com
•
(884) 294-9682
•
linkedin.com/in/yvonne.foster
Sound Designer
Highly skilled and passionate Sound Designer with over a decade of experience crafting immersive audio for film, television, and video games. Excels at creating unique soundscapes that enhance storytelling and engage audiences. Proficient in using industry-standard software and equipment to deliver high-quality, innovative sound design.
Work Experience
Senior Sound Designer
01/2019 - Present
Skywalker Sound
Led sound design for multiple high-profile film and television projects, consistently meeting tight deadlines and exceeding client expectations.
Collaborated with directors, producers, and other creatives to develop and implement innovative sound design concepts that enhanced the overall viewing experience.
Mentored and trained junior sound designers, fostering a collaborative and creative work environment.
Utilized cutting-edge technologies and techniques to create realistic and immersive sound effects, Foley, and ambiances.
Received industry recognition for outstanding sound design, including a nomination for a Golden Reel Award.
Sound Designer
06/2015 - 12/2018
Valve Corporation
Designed and implemented sound effects, ambiances, and character vocalizations for multiple critically acclaimed video game titles.
Worked closely with game designers, artists, and programmers to ensure seamless integration of audio assets into gameplay.
Developed and maintained comprehensive sound libraries, ensuring efficient access to high-quality audio assets.
Conducted field recordings to capture unique and realistic sound effects, enhancing the immersive experience of the games.
Received positive feedback from players and critics for creating engaging and emotionally resonant soundscapes.
Audio Editor
09/2012 - 05/2015
Post Factory NY
Edited and mixed audio for a variety of film, television, and commercial projects, ensuring the highest quality standards.
Collaborated with sound designers and composers to create cohesive and compelling audio tracks.
Managed multiple projects simultaneously, prioritizing tasks and meeting strict deadlines.
Utilized advanced audio editing and processing techniques to clean up and enhance recorded audio.
Received praise from clients and supervisors for delivering exceptional audio quality and attention to detail.
Skills
Sound Design
Audio Editing
Mixing
Foley Recording
Field Recording
Dialogue Editing
ADR Recording
Music Editing
Sound Effects Creation
Audio Restoration
Pro Tools
Nuendo
Ableton Live
iZotope RX
Soundminer
Education
Bachelor of Fine Arts in Sound Design
09/2008 - 05/2012
Savannah College of Art and Design, Savannah, GA
Senior Sound Designer Resume Example
Senior Sound Designers spearhead audio creation for films, games, and multimedia. Their roles involve overseeing sound teams, collaborating with directors, and ensuring high-quality audio delivery under tight timelines. When writing resumes, highlight leadership skills, expertise in audio software and mixing, noteworthy projects, and any awards or accolades. Clearly demonstrate an ability to manage teams while delivering polished audio that enhances the overall experience.
Dwayne Gregory
dwayne.gregory@example.com
•
(673) 719-2799
•
linkedin.com/in/dwayne.gregory
Senior Sound Designer
Passionate and innovative Senior Sound Designer with over 12 years of experience in crafting immersive audio experiences for AAA video games, films, and interactive media. Proven track record of leading sound design teams, collaborating with cross-functional departments, and delivering high-quality, engaging audio content that captivates audiences and enhances storytelling. Constantly pushing the boundaries of creativity and technology to create unique and memorable soundscapes.
Work Experience
Senior Sound Designer
01/2019 - Present
Valve Corporation
Led the sound design team for the critically acclaimed VR game 'Half-Life: Alyx', creating realistic and immersive audio environments that greatly contributed to the game's success
Developed and implemented advanced audio systems and tools to streamline workflow and enhance audio quality across multiple projects
Collaborated closely with game designers, artists, and programmers to ensure seamless integration of audio assets and deliver an exceptional player experience
Mentored and trained junior sound designers, fostering a culture of creativity, innovation, and continuous improvement within the team
Conducted extensive field recording sessions to capture unique and authentic sound effects for use in various projects
Sound Designer
06/2015 - 12/2018
Naughty Dog
Designed and implemented audio assets for the highly successful 'Uncharted' and 'The Last of Us' franchises, contributing to their immersive and cinematic sound design
Worked closely with the music composer to create seamless transitions between music and sound effects, enhancing the emotional impact of key scenes
Developed and maintained comprehensive sound effect libraries, ensuring consistency and efficiency across multiple projects
Collaborated with the dialogue team to design and integrate realistic and impactful character vocalizations and foley effects
Optimized audio assets for memory and performance, ensuring optimal sound quality on various gaming platforms
Audio Designer
03/2012 - 05/2015
Ubisoft
Designed and implemented audio assets for the open-world action-adventure series 'Assassin's Creed', creating immersive historical soundscapes
Collaborated with the localization team to ensure accurate and culturally appropriate sound design for international releases
Developed and maintained audio simulation systems for environmental effects, such as weather and crowd sounds
Worked closely with the animation team to create synchronized sound effects for character movements and interactions
Participated in recording sessions with voice actors, providing direction and feedback to achieve the desired performance
Skills
Sound design for video games, films, and interactive media
Audio asset creation and implementation
Field recording and sound effect editing
Foley and ADR recording
Audio middleware (Wwise, FMOD, etc.)
Digital audio workstations (Pro Tools, Nuendo, Reaper, etc.)
Audio scripting and programming (Unity, Unreal Engine, etc.)
3D audio and spatial sound design
Audio system design and architecture
Sound design for virtual and augmented reality
Surround sound mixing and mastering
Audio localization and culturalization
Voice direction and casting
Collaborative problem-solving and communication
Mentorship and team leadership
Education
Bachelor of Fine Arts in Sound Design
09/2008 - 05/2012
Savannah College of Art and Design, Savannah, GA
Technical Sound Designer Resume Example
A Technical Sound Designer is the maestro behind immersive audio experiences in games and films. Their resume should showcase proficiency in industry-leading audio software, collaboration skills for seamless sound implementation, and an impressive portfolio demonstrating their aural artistry. Highlight relevant education like an audio engineering degree and technical skills spanning audio editing, Foley recording, and music scoring. Tailor your resume to match the unique requirements of each thrilling opportunity you pursue.
Kristen Burton
kristen.burton@example.com
•
(448) 986-6477
•
linkedin.com/in/kristen.burton
Technical Sound Designer
Innovative and driven Technical Sound Designer with a proven track record of creating immersive audio experiences for AAA video games and interactive media. Skilled in creating and implementing sound effects, ambiences, and dynamic audio systems using industry-standard tools and middlewares. Passionate about pushing the boundaries of interactive audio and collaborating with cross-functional teams to deliver exceptional user experiences.
Work Experience
Senior Technical Sound Designer
01/2020 - Present
Xbox Game Studios
Led the audio design and implementation for the critically acclaimed game 'Halo Infinite', collaborating closely with the audio director and development teams.
Developed and maintained audio middlewares, tools, and pipelines to streamline audio integration and optimize performance across multiple platforms.
Designed and implemented complex interactive audio systems, including dynamic music, adaptive ambiences, and procedural sound effects.
Mentored and trained junior sound designers, fostering a culture of innovation and continuous improvement within the audio team.
Conducted research on emerging audio technologies and presented findings to key stakeholders, driving the adoption of new techniques and best practices.
Technical Sound Designer
06/2017 - 12/2019
Naughty Dog
Designed and implemented audio systems and assets for the award-winning game 'The Last of Us Part II', pushing the boundaries of interactive storytelling.
Collaborated with game designers, programmers, and artists to create immersive and emotionally engaging audio experiences.
Developed and maintained audio tools and plugins using C++ and Python, enhancing the efficiency and capabilities of the audio team.
Optimized audio performance and memory usage across multiple platforms, ensuring a seamless experience for players.
Participated in recording sessions and directed voice actors to capture high-quality performances that aligned with the game's narrative and emotional intent.
Audio Programmer
09/2014 - 05/2017
Ubisoft
Developed audio engines, tools, and middlewares for multiple AAA game projects using C++ and Wwise.
Collaborated with sound designers and composers to implement and optimize audio systems, ensuring high-quality and performant audio across all platforms.
Created and maintained documentation for audio tools and pipelines, facilitating knowledge sharing and onboarding of new team members.
Participated in code reviews and provided technical guidance to junior audio programmers, promoting best practices and code quality standards.
Investigated and resolved audio-related bugs and performance issues, working closely with QA teams and other developers to ensure a polished final product.
Skills
Technical Sound Design
Audio Programming
Wwise
FMOD
Unreal Engine
Unity
C++
Python
DSP
Recording and Editing
Spatial Audio
VR/AR Audio
Audio Optimization
Project Management
Team Leadership
Education
Master of Science in Sound Design
08/2012 - 05/2014
University of Southern California, Los Angeles, CA